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GameSS

Educational Material in Cyber Security

The GAMification and Education for Secure Software (GAMESS) is a project supported by the Ministry of Education to create competence building in cyber security.

What is our goal with GameSS?

1

Develop new courses and training materials for IT users

We want to develop new courses and training materials for users of digital products to raise their awareness of the IT security of the products they use and the best security practices to adopt.

2

Develop new courses and training materials for IT professionals

We want to support IT professionals (e.g., individuals with a background in computer science, software development or cybersecurity) to further their understanding of best security-by-design practices, thereby promoting IT security in the development of a new generation of digital products and their use.

3

Use a new and different approach

We want to use a new and different approach than existing training opportunities, inspired by the “Capture the Flag Competition”. The teaching material will be designed using a gamification approach. This includes developing challenges that students/practitioners must try to solve in a competitive environment. Solution certificates etc. are awarded to enhance the experience of competition.

4

Enhancing the defensive side mindset

We want to tackle not only the “attacking” aspect of cybersecurity, but also the defensive side. With this, we want to promote and test a new proactive mindset to tackle cybersecurity. Indeed, the idea behind attacking is to find a vulnerability or a weak point where the defensive mindset requires considering and securing all possible vulnerabilities for attacks.

Who is our target audience?

1. Ordinary IT users

2. Students

3. The continuing training sector

4. Enterprise IT professionals

5. IT and Software Developers

What topics will we cover?

Authentication

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Automated Protocol Verification

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Code Verification (Rust programs) and Secure Compilation

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DevSecOps

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Formal Software Verification

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Information-Flow Security

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Malware Analysis

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Network Communication Protocols

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Attack Trees

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Process Mining

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Social Engineering

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Security Event Processing

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Fuzzing and Symbolic Execution

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Courses Offered by Industrial Partners

Information Security, Cybersecurity and Standards - Danish Standards

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RxB – Cyber Security Management Game

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Partners behind the project

Collaborators

People involved

Jacopo Mauro

Jacopo Mauro

Professor

University of Southern Denmark

Peter Mayer

Peter Mayer

Assistant Professor

University of Southern Denmark

Jens Myrup Pedersen

Jens Myrup Pedersen

Professor

Aalborg University

Shreyas Srinivasa

Shreyas Srinivasa

Ph.D. Doctoral Fellow

Aalborg University

Andrea Burattin

Andrea Burattin

Associate Professor

Technical University of Denmark

Linda Mostrup Pedersen

Linda Mostrup Pedersen

Founding Partner

Happy42

Alberto Lluch Lafuente

Alberto Lluch Lafuente

Professor & Head of Section at DTU Compute

Technical University of Denmark

Oksana Kulyk

Oksana Kulyk

Associate Professor

IT-University of Copenhagen

Alessandro Bruni

Alessandro Bruni

Associate Professor

IT-University of Copenhagen

Willard Rafnsson

Willard Rafnsson

Associate Professor

IT-University of Copenhagen

Sebastian Mödersheim

Sebastian Mödersheim

Associate Professor

Technical University of Denmark

Marco Peressotti

Marco Peressotti

Associate Professor

University of Southern Denmark

Christoph Matheja

Christoph Matheja

Associate Professor

Technical University of Denmark

I want to get in touch with you!

Send an mail to GameSS Project Lead, Jacopo Mauro: mauro@imada.sdu.dk

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